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3ds max 2011 edit uvws weld not working
3ds max 2011 edit uvws weld not working









We strive to inspire others, and you inspire us. In fact, Maxwell is considered the ground-truth in rendering and CGI production. Our secret sauce is a physically-correct unbiased spectral engine, which produces not only beautiful images but also lighting-accurate simulations. This has been our sacred mantra for most than 15 years of development.

3ds max 2011 edit uvws weld not working

It brings you advanced Maxwell Render technology in a simple, self-contained package. Maxwe ll 3ds Max offers seamless integration, allowing you to work comfortably within the 3ds Max interface. They'd be things like Player start locations and ammo on the ground.Maxwell 5 v5.0.9 for 3DS Max 2011-2020 (圆4) These objects wouldn't be part of the level geometry. I also want to have texture info per face so I can have my engine display the level and also know what texture to apply to each triangle.Īnother great thing to do is to place objects that will appear in the level with 3DS max itself and have my exporter plugin save info on all of that. In my exporter I'd like to have info on the verteces, triangles, and all that other stuff that 3D model formats have. I'd love to go in and set the texture for each face.Īlso soon I will write the export plugin with Visual Studio C++ and haven't even started looking at it yet. In 3DS Max I found how to apply textures with the materials editor and it's all nice and great. Well to be specific, the texture and texture settings like offset, scaling, all that. In those games it's possible to set materials on each face of a polygon. I've done some editing for games like Quake and Doom 3 and Halflife.

3ds max 2011 edit uvws weld not working

So I'm making a level and applying textures. I just got started with 3DS max like a month ago and I'm very pressed for time since this is for my final project due soon and I just need answers ASAP. I am a programmer so I plan on using the 3DS max SDK to make an exporter for the level file so my game engine can read it in. I hear of people doing things like using 3DS max to make unreal levels and things like that. So writing a level editor is really complicated of course.











3ds max 2011 edit uvws weld not working